I design experiences and tell stories with brands like Sesame Street, A+E Networks, the UN, and R/GA. Currently based in New York City.
Fjord Lemonade Stand
Design study focused on determining consumer attitudes and actions relating to privacy. One experiment included offering lemonade in exchange for personal information.
Educational children's narrative which focuses on alliteration. Narrative about stinky skunks in space looking for some spicy snacks.
NYTimes: History Headlines
Web application which displays the history of a given term through archived New York Times headlines.
Well, We Tried
Protocol design and implementation based on adaptive communication styles in human relationships.
Rest in Peace, Fivepointz
Media archive and event documentation of Fivepointz, a former graffiti mecca in Long Island City, New York.
Interactive children's narrative which explores the limits of iconography and communication.
School the System
School the System is an interactive narrative that explores how school discipline codes and policies disporportionately affect at-risk children.
Appearances + Awards
Playtech (2015, 2016)
The Sheep's Meow (2015)
NYC Media (2016)
Winner of Randolf Hearst Scholarship (2016)
Research, Narrative Creation, Web Development and Design
The entire narrative is based on school discipline codes in New York City and San Antonio, Texas and provides a comparison of different discipline code approaches.
The narrative went through several iterations and was tested with parents and educators.
Narratives in Medical Education
Narratives in Medical Education is a design research project which focuses on creating interventions in medical education systems to promote narrative strategies among students.
Appearances + Awards
Spectrum (2017 expected)
Design research, prototyping, co-design, illustration, site development, creative direction
Throughout the course of this project, I worked closely with medical students, psychiatrists, and medical educators from NYU, Harvard, Columbia, and University of Kentucky.
Part of the design challenge I faced was to create innovations in institutions that are slow adopters. Understanding the needs of the educators and students led all design decisions.
R/GA Jukebox is an interactive, collaborative music player and visualizer. R/GA employees can add music to the playlist and interact with the visualizers through touch.
The design challenge was to create an interactive experience for employees at R/GA which was collaborative and playful.
The music visuals are based on a stream of continuous frequency data. The color of the bubble is the frequency measured and the size of the bubble is the amplitude of that specific frequency.
Boundary is an app that aims to help people struggling with codependency to reshape their behaviors through tracking, goal setting, resources, and reflection.
Design research, UX/UI, Visual
Boundary was developed with an anonymous set of individuals who identified that they were struggling with codependency. These individuals did not benefit (or could not access) from traditional resources like support groups like Al-Anon, therapy, or self help books.
History Channel Chatbot
RAICH, short for Robust AI Chat, is an artificially intelligent chatbot who like to chat about the history of artificial intelligence. RAICH was developed for Facebook Messenger and Google Home.
Design, prototyping, content curation, development
RAICH was developed for Google Home and Facebook messenger using API.ai.
Creating a conversational interface that was non-linear and content rich while not overwhelming was the biggest challenge of this project. I tested paper prototypes on users throughout the process to test different conversational structures and ways of delivering quality information without overwhelming the user.
The process of creating the AI chatbot started with mapping out the knowledge domain of artificial intelligence. I developed a narrative structure and created flexible interaction patterns which allow for short term or long term engagement. I also attended an Actions on Google workshop where I learned about
ST_NE is an interactive, participatory story building experience developed for the opening remarks at the first annual Storytelling Symposium in New York City. Users visit a link to get a crowd-sourced word about VR and storytelling. Groups in the audience put their phones together to form phrases.
UX/UI, visual design, technical implementation
The challenge was that 600 people had to be able to interact with this at one time during the middle of an opening speech. The interaction had to be interesting and captivating, but short in duration.